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Castle of Illusion Starring Mickey Mouse
Still charming, still quick, still hard to quit.
PRESS START
An Introduction To Today’s Game

Christmas 1990. I can't remember who gave it to me, but I remember my first thought: "Mickey Mouse?" I was eleven, a little old for Mickey Mouse, I figured. Still, I thanked whoever gave it to me, trying to hide my disappointment.
Man, was I wrong. Welcome to what many still consider an essential Genesis game.
Mickey Mouse had something to prove in the 16-bit era. While Mario owned Nintendo, Sega took a gamble, handing Disney's mascot the lead role in Castle of Illusion. Released in late 1990 for the Genesis, this platformer had enormous shoes to fill. Could a cartoon mouse really compete with the plumber who'd defined the genre?
The answer arrived in gorgeous 16-bit color. Levels that looked like playable Disney animation.

BEHIND THE PIXELS
Let’s Dive Into The Game
Castle of Illusion is a side-scrolling platformer where Mickey explores five distinct worlds within Mizrabel's enchanted castle. Each door in the castle hub leads to themed levels, from the Enchanted Forest to Toyland, The Storm, The Library's surreal pages, and finally The Castle itself.
This is pure platforming, no running button, no complex mechanics, just precise jumping and the satisfying thump of Mickey's signature butt bounce attack.
The bounce serves double duty. Press down while jumping to slam onto enemies, defeating them while propelling Mickey higher to reach distant platforms. Some levels offer projectiles like apples or marbles for ranged attacks, but supplies run limited.
Mickey collects gems, occasional health boosts, and points scattered throughout each stage. The goal stays straightforward, navigate the hazards, defeat the boss, grab the gem, repeat.

What makes Castle of Illusion remarkable isn't innovation but execution. The level design borders on scientific precision. Every platform placement, every enemy position, every leap feels deliberately calculated.
Mickey moves deliberately slow compared to Sonic or Mario, yet the game never drags. Enemies appear at exact moments where you need to bounce off them to reach higher areas.
Platforms float at distances that make you hold your breath during jumps. This slower pace actually enhances the experience, giving players time to appreciate the stunning environments.

Graphically, Castle of Illusion captured Disney's animated charm better than any game before it. Each world bursts with color and personality. The toy soldiers march with mechanical precision in Toyland.
The Library transforms into walking through storybook pages, complete with a level inside a teacup. The Enchanted Forest features mushroom enemies and elaborate multi-layered backgrounds. Mickey himself animates beautifully, with fluid movements that brought the character to life on Genesis hardware. This is still one of the best looking games from its era and holds up today.
The soundtrack complements the visuals perfectly. Composer Shigenori Kamiya created memorable tunes that match each world's theme. The toy level's march, the forest's whimsical melody, the castle's ominous tones, they all stick with you. The Genesis sound chip wasn't known for musicality, but Castle of Illusion proves what skilled composition could achieve.

Bosses guard each gem with patterns that require observation rather than reflexes. They're never punishing, fitting the game's accessible difficulty. You can adjust starting health before beginning, but the core challenge remains gentle.
Most players finish in one or two sittings, making this a short adventure. Five worlds with a handful of sub-levels each means you'll see everything quickly. There's little incentive to explore beyond the main path, no hidden treasures or alternate routes worth discovering.
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WHERE TO PLAY
The original is on the Sega Genesis Mini.
A remake was made in 2013 for Steam. It’s been delisted once in 2016, but then came back a little after. If you see it, grab it.
Original Copies of the Game (All prices in USD)
Loose: $22
Complete: $47
New/Sealed: $275
GAME INFORMATION
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Cover Art

RETRO HARDWARE
Reading about retro games is great, but playing them is the real goal. This new Retro Hardware section is about easy, affordable ways to get those classics running without the headache.
The Miyoo Mini Plus. My first retro device I ever bought. Slightly bigger than the original Miyoo Mini, the Plus model adds a larger screen and a more comfortable grip, making it easy to toss in a bag and take on the go when I dare to leave my protective man cave. (Still scary.)
The Miyoo Mini Plus is an entry-level retro handheld, but in the best possible way. It excels at playing classic systems like NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, Sega Genesis, and a massive arcade library, all of which run great. It’s simple, affordable, and perfect for anyone looking to dip their toes into retro gaming without overcomplicating things.
My readers can use the following code for a 12% discount: NY12
Click either of the pictures to take you to the website.
GAME OVER
Why You Should Play This
Castle of Illusion deserves its reputation as a Genesis essential. Yes, it's short. Yes, it's easy. Yes, Mickey moves like he's casually strolling to rescue his girlfriend. None of that matters when the level design is this refined and the presentation this charming.
Modern players might find the brevity disappointing, but the journey stays engaging throughout its runtime. Nothing overstays its welcome, no levels feel like filler, no sections frustrate with cheap deaths. Castle of Illusion knows exactly what it wants to be and executes that vision flawlessly. The 2013 remake proves the original's appeal endures, though many fans, including myself, still prefer this version's pixel art charm.
If you own a Genesis Mini or can track down an affordable cartridge, Castle of Illusion remains worth experiencing. It's a reminder that platformers don't need to be fast or difficult to be memorable. Sometimes slow and steady wins the race, especially when the path looks this beautiful. Mickey's castle adventure has earned its place among the Genesis's finest for good reason.







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