Dino Crisis

Capcom trades zombies for velociraptors

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PRESS START

An Introduction To Today’s Game

Here’s a fun one. What if you took the Resident Evil formula and replaced the zombies with dinosaurs?

You get Dino Crisis.

This was one of those games I wanted immediately after hearing the pitch. Resident Evil with dinosaurs? Say less.

Dino Crisis swaps the Spencer Mansion for Ibis Island, trades shambling undead for sprinting velociraptors, and replaces creeping dread with pure panic.

You play Regina, a red-haired special ops agent sent to investigate a research facility where a supposedly dead scientist has been spotted alive.

Things go sideways fast. One team member becomes T-Rex food before you even land, and the rest of your squad scatters through a complex overrun with prehistoric predators.

Unlike the slow zombies of Resident Evil, the dinosaurs in Dino Crisis feel aggressive, fast, and constantly hunting you. Every hallway feels dangerous. Every door sounds like a bad idea.

BEHIND THE PIXELS

Let’s Dive Into The Game

Dino Crisis is a survival horror game where resource management meets reptilian rage.

You explore a sprawling research facility filled with locked doors, cryptic puzzles, and dinosaurs that refuse to stay extinct.

The controls follow the tank control standard, up moves you forward regardless of camera angle, left and right rotate you in place. The fixed camera angles shift dynamically as you move through fully 3D environments, a technical leap from the pre-rendered backgrounds of Resident Evil.

Combat feels deliberately clunky because you're not a super soldier. You're an agent with limited firepower facing creatures that can shrug off multiple shotgun blasts.

Regina can walk while aiming, a welcome improvement over earlier survival horror games, and a quick 180-degree turn helps you create distance when things get hairy.

If you take enough damage, you might start bleeding, leaving trails that attract more dinosaurs until you use a Hemostat to stop it. This bleeding mechanic adds strategic depth, you can't just limp to the next save room and hope for the best.

Puzzles revolve around the DDK system, Digital Disc Keys that require pairing Input and Code discs to unlock doors.

You'll spend considerable time tracking down these discs and solving alphanumeric puzzles to progress.

Other challenges include rearranging power conduits, manipulating lasers, and navigating a facility that actively works against you.

Choice moments let you pick between action-heavy routes or puzzle-focused alternatives, giving slight replay value beyond the three different endings.

Inventory management follows genre conventions. Key items and weapons don't take space, only ammo, healing items, and mixing aids.

You can combine items to create stronger Med Paks or enhanced tranquilizer rounds, though ammo scarcity means every shot counts.

Save rooms are plentiful compared to Resident Evil's ribbon system, you can save whenever passing through designated areas, though frequent saving affects your final ranking.

The graphics leverage the PlayStation's hardware well. Character models feature decent lighting effects, and the 3D environments allow for camera tricks impossible with static backgrounds.

The sterile facility lacks the Gothic atmosphere of a mansion, trading mood for a clinical, sci-fi aesthetic. Audio design emphasizes sudden dinosaur shrieks and tension-building silence, keeping you perpetually on edge.

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GAME INFORMATION

  • System: Playstation

  • Year Released: 

    • 1999 (US)

  • Developer: Capcom

  • Publisher: Capcom

  • MobyGames:

    • Critics: 85 (35 Reviews)

WHERE TO PLAY

  • The game is available on PSN, GoG and Steam.

  • Original Copies of the Game (All prices in USD)

    • Loose: $33

    • Complete: $72

    • New/Sealed: $170

COVER ART

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GAME OVER

Why You Should Play This

You should play Dino Crisis today because it offers survival horror from an era when the genre meant actual survival. Modern games often give you arsenals and regenerating health. This game gives you nine bullets and a prayer. The dinosaurs move fast, hit hard, and don't follow scripted patterns.

Yes, the tank controls take adjustment and the puzzles can frustrate. Yes, you'll backtrack more than you'd like. But these friction points create the tension. When you're low on health, bleeding, and hear raptor footsteps echoing down the corridor, those clunky controls transform from annoyance to atmospheric perfection.

You're not supposed to feel in control. You're supposed to feel hunted.

The game runs six to eight hours, features multiple endings based on your choices, and unlocks bonus content including costumes and a timed dinosaur hunt mode.

Regina's waiting on Ibis Island. Just remember, extinction is only temporary.

SUPPORT

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