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Justice League Task Force
Superman versus Batman, pixelated and petty.
PRESS START
An Introduction To Today’s Game

Justice League Task Force landed on the Sega Genesis in 1995, right as one on one fighting games were everywhere. Instead of Street Fighter or Mortal Kombat, this one let you pick Superman, Batman, Wonder Woman, and other Justice League regulars and throw them at each other.
For me, this was a dream come true. I liked the other fighting games mentioned, but I always wanted a superhero fighter. Especially with Batman.
The story hook is simple. Darkseid frames the heroes against one another, so before anyone can save the day, they have to fight their own friends first.
Whether the game backs that up is a different question, and that is where things get interesting.
BEHIND THE PIXELS
Let’s Dive Into The Game
If you have never played Justice League Task Force, here is the short version. It is a one on one fighting game for the Genesis where you choose from six Justice League heroes in Hero Mode, or nine characters total once the villains are added in.
You fight through familiar DC locations like Gotham City, Metropolis, and Apokolips.
Each character carries signature moves pulled from the comics. Wonder Woman swings her lasso, Superman fires heat vision, and Flash leans on pure speed to overwhelm opponents.

There are three modes to work through, a one player Hero Mode with a light story thread, a straightforward CPU mode, and head to head versus play for two people in the same room.
The game was developed by Condor for the Genesis version, a studio that would soon become Blizzard North, the team behind Diablo.
That detail alone makes this cartridge worth a second look for anyone who followed Blizzard's history. The music was composed by Matt Uelmen, who later became known for scoring the Diablo series.

A separate Super NES version was built by Blizzard Entertainment itself. That means two future giants of PC gaming were both working on the same DC license at the same time, before either company found its footing.
Mechanically, the game plays a lot like Street Fighter II on the surface. You pick a fighter, learn a short list of special moves, and work through rounds against the CPU or a friend.

The problem shows up once you actually start throwing those special moves.
Inputs are slow to register and combinations do not always come out the way you intend. This turns even simple matches into a fight against the controller as much as the opponent.
The sprites themselves hold up reasonably well, big and colorful with a comic book feel. There’s something about 16 bit versions of Batman and Superman that just feel right to me.
The sound effects land better than the somewhat forgettable music, outside of a decent intro theme. It is a game that looks the part in screenshots but struggles once the controller is actually in your hands.
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GAME INFORMATION
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WHERE TO PLAY
The original copy or emulation will be your best bet in playing the original version.
Original Copies of the Game (All prices in USD)
Loose: $12
Complete: $25
New/Sealed: $100
COVER ART

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GAME OVER
Why You Should Play This
So why play it today. If you grew up with a Genesis and a fondness for the Justice League, there is a real charm in seeing these characters rendered in early 1990s pixel art. This was before more polished DC fighters existed.
Fans of Blizzard's history might also enjoy knowing that Condor, the studio behind this version, went on to build Diablo as Blizzard North not long after. That connection alone makes this a curious footnote rather than a forgotten failure.
Just do not expect the tight fighting mechanics of its Street Fighter and Mortal Kombat contemporaries. Reviewers at the time were fairly consistent in calling out the sluggish controls, and that criticism still holds up when you sit down with the game now.
Approach it as a curiosity from a specific moment in gaming history, not as a hidden gem waiting to be rediscovered. It becomes a lot easier to enjoy for what it actually is.

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RETRO HARDWARE
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