Shining Force

Recruiting centaurs, mages, and armored armadillos for battle

In partnership with

PRESS START

An Introduction To Today’s Game

Before Final Fantasy Tactics, XCOM and Advance Wars, there was the Shining Force for the Sega Genesis. Fire Emblem was a moderate success in Japan at the time, but it would be almost a decade before the series came to the states.

For many of us, Shining Force would be the gateway into Tactical Role-Playing.

I had just discovered RPGs with Final Fantasy II on the SNES (technically IV…but that’s a story for another article). What grabbed me wasn’t just the gameplay, but the realization that games could tell stories.

Heroes and villains, a classic hero’s journey, a small band rising up against an evil empire. I was hooked instantly. Suddenly, platformers and sports games weren’t enough. I wanted adventures, I wanted an epic story, and I wanted to save the world!

Shining Force fulfilled that and much, much more.

It remains one of my most beloved games from the 16-bit era. Whenever I see a new Genesis retro collection announcement, it’s the first game I look for. “Does it have Shining Force 1 and 2? Yes, okay it’s legit.”

While the genre would evolve and get more complex, Shining Force remains a perfect gateway game if you’ve never played a tactics game before.

What was your favorite gaming magazine?

Pick one below to record your vote! Leave a comment and it might be featured in the next issue.

Login or Subscribe to participate in polls.

BEHIND THE PIXELS

Let’s Dive Into The Game

You play as Max, a young hero who gathers a growing army known as the Shining Force to stop the evil Darksol and an ancient Dark Dragon. The story itself is pretty straightforward and you’ll find more character and story development on a bottle of shampoo. But, it’s charming and it fits the time. 

Like most RPGs, the game splits its time between exploring towns and combat. In towns, you speak with villagers, search for treasure, and recruit new allies. When a battle begins, the view shifts to a tactical field where you move your units like pieces on a chessboard.

I love the artwork when it comes to the combat screens.

Combat is the center of the experience. You can bring up to twelve characters into a fight, choosing from knights, warriors, mages, archers, healers, and more unusual classes. Every unit has its own movement range, abilities, and strengths. Centaurs can travel far and hit hard, flying characters can cross any terrain, and mages strike with powerful area spells. Positioning matters, but the game stays friendly rather than punishing. If Max falls, the battle ends, but defeated allies can be revived in town.

The tactics grid. Like chess, just with more axes and fireballs.

If a 20 minute fight comes down to the enemy getting lucky with a critical hit on Max and you die, you keep your experience points and level ups for that battle. This is one of my favorite aspects about going back to this game. You never feel like you’re losing out on time, even if you lose.

Progression follows familiar RPG rules. Characters gain levels and better stats as they fight, and they can promote to stronger classes once they reach level ten. Promotion resets their level but opens new growth, such as mages becoming wizards with stronger spells. With around thirty playable characters, including some hidden ones, experimenting with different party setups adds plenty of replay value.

You can recruit about 30 characters, some hidden and missable, during your journey.

Visually, Shining Force uses bright sixteen bit sprites, beautiful attack cutscenes, and expressive monster designs. 

The game still plays smoothly today. The controls are clear, the battles are steady and satisfying, and the chapter structure keeps the pace moving. It may be gentler than modern strategy games, but its charm and sense of adventure give it a lasting appeal.

Master ChatGPT for Work Success

ChatGPT is revolutionizing how we work, but most people barely scratch the surface. Subscribe to Mindstream for free and unlock 5 essential resources including templates, workflows, and expert strategies for 2025. Whether you're writing emails, analyzing data, or streamlining tasks, this bundle shows you exactly how to save hours every week.

WHERE TO PLAY

  • Nintendo Switch Online - Genesis App

  • Sega Genesis Mini

  • Sega Genesis Classics (Delisted on Steam, but physical can still be bought in stores)

  • Original Copies of the Game (All prices in USD)

    • Loose: $45

    • Complete: $100

    • New/Sealed: $500

GAME INFORMATION

  • System: Genesis

  • Year Released: 

    • 1992 (US, PAL)

  • Developer: Climax Entertainment, Sonic! Software Planning

  • Publisher: Sega

  • Estimated Global Sales: 300k

  • MobyGames:

    • Critics: 86 (27 Reviews)

    • Users: 8.0 (57 Reviews)

Cover Art

NA

EU

JP

A free newsletter with the marketing ideas you need

The best marketing ideas come from marketers who live it. That’s what The Marketing Millennials delivers: real insights, fresh takes, and no fluff. Written by Daniel Murray, a marketer who knows what works, this newsletter cuts through the noise so you can stop guessing and start winning. Subscribe and level up your marketing game.

RETRO NEWS

Here’s a quick roundup of the latest retro gaming news we’ve dug up.
  • Fallout Co-Creator Reflects on What Modern Devs Can Learn From the ’80s
    Insightful look at how early game design constraints shaped creativity and still matter today.
    Read more at Time Extension

    Rebecca Heineman has Passed Away
    Industry legend opens up about early breakthroughs, challenges, and her lasting impact on gaming.
    Read more at Retro News

    Analogue 3DS Prototype Shows Off Performance Mode
    Early demo highlights powerful overclocking features that could redefine FPGA handheld performance.
    Read more at Time Extension

PREVIOUS POLL RESULTS

Who is your favorite turtle from TMNT?

  • Leonardo - 50%

  • Donatello - 0%

  • Raphael - 50%

  • Michelangelo - 0%

Reader comments from the poll:

(Leonardo) “Team Leo! My fave color being blue, and let’s face it - those katana were bad ass! Staff? Just a stick! I also don’t care what anyone says - Leo was the leader, not Raph!” - Shen

(Raphael) “Raphael was mah boy! Always suffer then leather and always made it personal. For the game though his weapon was super close range and hard to manage.” - Daniel

GAME OVER

Why You Should Play This

Why try Shining Force today? Because it is one of the earliest console strategy RPGs that still feels genuinely fun. The gameplay loop remains engaging. Its simple, welcoming design makes it easy to enjoy even if you never touched a tactical rpg. 

The bright pixel art and lively battle animations hold up well. I love the combat screen so much, I’m attempting to paint it for my office. 

Forming a twelve person squad feels cozy and rewarding. The story gives your allies little personality, but you will still grow attached through how you train them. Since no one is lost forever, you can experiment and bring fallen units back.

The Shining series, which consists of over a couple dozen games, feels like a forgotten legacy for Sega. I would love to see this series return, especially in the Shining Force format of tactical rpg’s. This remains a special game to me and I hope more people go back and discover it.

SUPPORT

This is a passion project made with love, and every open or read means the world.
If you’d like to show extra support, use the button below.

Our merch shop is back online! Check out the new designs below. 18 new stickers just added!

We post daily under the following social media links. Retro game ads and magazines, updates, behind the scenes work on the newsletter, photos and more! Feel free to share the site and the socials with any friends you think would like to join us.

Reply

or to participate.