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SimCity
If you build it... Bowser will come.


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SimCity on the SNES is comfort food for me. I have spent countless hours with this game, and it never fails to create a calm, almost meditative escape. Back when I worked at Blizzard Entertainment, crunch time could stretch on for weeks or even months.
After those long days, one of my go-to ways to decompress was returning to this familiar city builder. No matter how stressful things had been, SimCity was always there to help me reset.
Welcome to urban planning paradise in 16-bit style. SimCity for the Super Nintendo was released in Japan in April 1991 and arrived in North America that August as one of the console’s launch titles.
This was my first experience with a city-building game and it sparked a lifelong love for the genre. Although the SimCity series has been quiet since 2014, successors like Anno and Cities: Skylines have carried on its legacy, and I have spent thousands of hours creating cities in them.
For the original SimCity, Nintendo adapted the original mouse-driven design for a controller and added their own brand of magic, creating a version that felt completely natural on the system.
So put your city planner hat on, grab some tots and let’s take a look at this classic city builder!

What to build… what to build…
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SimCity is a sandbox game where you become the mayor of your own metropolitan destiny. Starting with nothing but empty land and a modest budget, you zone residential, commercial, and industrial areas, build power plants and roads, then watch as virtual citizens move in and bring your city to life.
The goal isn't to win in any traditional sense, but rather to create a thriving, balanced metropolis while managing budgets, pollution, traffic, and the occasional natural disaster.
The SNES version stands out with its crisp, colorful graphics that brought the PC original's utilitarian interface to vivid life. Nintendo's artists redesigned everything from the ground up, creating detailed sprites for buildings, vehicles, and terrain that made each city feel alive and bustling.

My ideal neighborhood. A few houses, surrounded by lots of nature.
What makes the SNES version special are Nintendo's exclusive additions. Dr. Wright is a character appearing in SimCity for the SNES who takes the player through a practice mode and gives them advice when they want it. He also announces disasters, rewards being available, and the city growing to a new classification.
This helpful advisor, clearly named after series creator Will Wright, guides new mayors through the complexities of urban planning. The SNES version introduced several exclusive features that set it apart from the PC original.

Dr. Wright will celebrate your achievements… and like an ex, point out our shortcomings pretty frequently.
Most notably, Bowser replaces the generic monster as one of the possible disasters, stomping through your carefully built city like Godzilla, breathing fire, and leaving chaos in his wake.
Players could also earn a special reward in the form of a Mario statue, a playful nod to Nintendo’s mascot. These additions, along with other refinements, gave the SNES port its own distinct personality.

You will unlock special buildings as your city grows.
There was even a score by Soyo Oka, composer of Pilotwings, Super Mario Kart and Super Mario All-Stars, and it’s pretty amazing. The music perfectly captures the zen-like atmosphere of city building, with gentle melodies that never become repetitive even during marathon planning sessions.

29% crime? Where’s the Batman mod?

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Game Information
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When tons of DLC and nearly 10 years of content, you can’t go wrong with this modern city builder. My playtime is insane… | Build your own empire: construction large metropolises, manage a thriving economy, and protect your creations from others. |
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SimCity on SNES remains a masterclass in adaptation, proving that complex PC experiences could thrive on consoles with thoughtful redesign. Adding the Nintendo elements did so much for this game and gives it a timeless feel to this day.
The game was met with critical acclaim for its innovative and addictive gameplay despite the absence of action elements. Reviewers considered the game instructive and helpful toward the player's understanding of urban planning, politics, and economics. Its success helped establish the city-building genre on consoles and demonstrated Nintendo's ability to enhance third-party concepts with their own creative touches.

Bowser will do his best Godzilla impression while destroying all your hard work.
The game's legacy extends far beyond its original release. Dr. Wright became such an iconic character that he appeared in Super Smash Bros. as both a trophy and assist trophy. The SNES version's unique features, from Bowser disasters to exclusive reward buildings, created a definitive console experience that many consider superior to its PC counterpart.
Today, SimCity SNES offers a perfect entry point into city simulation for newcomers while providing nostalgic charm for veterans. Its intuitive controls, helpful tutorial system, and Nintendo-exclusive content create an experience that feels both accessible and deep. In an age of complex city builders, there's something refreshing about SimCity's pure, distraction-free approach to municipal management.

Game over screen: Fired by fax. How very 80’s of you Nintendo.

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