Super Godzilla

A strange combat system hides one fascinating piece of Godzilla history.

Sponsored by

RETRO NEWS

This week in retro gaming, the past and present collided in some fascinating ways. Retroid’s new Pocket Nova is raising the bar for powerful retro handhelds, while Analogue continues tempting collectors with another flashy, limited-edition Pocket. RIP to our wallets…again.

Meanwhile, the industry says goodbye to a legend as Ultima producer and Deus Ex creator Warren Spector announces his retirement after an incredible career spanning more than four decades.

I just replayed, Disney Epic Mickey: Rebrushed last year, which was directed by Spector and will definitely miss his influence in gaming.

Retroid Pocket Nova Sets a New Standard for Premium Retro Handhelds

Summary: Powerful PS2 emulation and a gorgeous OLED screen make Retroid’s Nova tough to beat. Read More Here...

Deus Ex Creator Warren Spector Calls Time on His Legendary Gaming Career

Summary: Warren Spector retires after decades in gaming, saying the industry simply isn’t as fun anymore. Read More Here...

Analogue and Supreme Turn the Pocket Into an Ultra-Luxury Collector’s Item

Summary: New gold-plated and glossy red Analogue Pockets continue the company’s limited-edition FOMO strategy. Read More Here...

PRESS START

An Introduction To Today’s Game

Godzilla has smashed cities, fought aliens, battled giant moths, and occasionally saved humanity when the mood struck him. In 1994, North American SNES owners were handed the controls and presumably told not to make things worse.

Super Godzilla sounds like the setup for a straightforward monster brawler. Pick Godzilla, find another enormous creature, and introduce its face to several tons of radioactive reptile. Instead, Toho and developer Advance Communication Company went in a much stranger direction.

You navigate maps, manage energy, avoid hazards, hunt down enemy monsters, and eventually enter battles unlike almost anything else on the SNES. It is weird, occasionally confusing, and unmistakably Godzilla.

Welcome to monster management.

BEHIND THE PIXELS

Let’s Dive Into The Game

Super Godzilla is an action game that puts you in indirect control of Godzilla as aliens threaten Earth with a collection of giant monsters. Rather than simply walking from left to right and punching everything, each stage combines map navigation with one on one monster battles. You control Godzilla remotely using a transmitter aboard the Super X2, guiding him toward objectives and eventually his next oversized opponent.

During exploration, the screen is divided into two sections. The upper portion shows Godzilla moving through the environment, while the lower portion displays a map used to navigate.

Tanks, mines, electrical barriers, UFOs, buildings, and other obstacles complicate the journey, while both energy and time need to be managed.

Reach the enemy monster and the game shifts into combat. This is where things get unusual.

Godzilla can move toward or away from his opponent, block, and throw basic punches, but winning is not about hammering buttons. Successful attacks create opportunities to select more powerful moves, including tail strikes and Godzilla's atomic breath. Fighting Spirit also affects the strength of your attacks, turning combat into a strange mixture of positioning, timing, and waiting for the right opportunity.

The monster lineup pulls heavily from Godzilla's Heisei era. King Ghidorah, Mechagodzilla, Biollante, Battra, and Mecha King Ghidorah all appear before the game introduces something especially interesting of its own.

Godzilla can eventually transform into Super Godzilla, a more powerful form created specifically for the game.

Waiting at the end is Bagan, a monster previously considered for unrealized Toho movie projects before finally making an official appearance here.

Visually, the large monster sprites and attack sequences give the battles plenty of personality. The soundtrack and familiar monster roars help considerably too.

Whatever you think of the combat system, Super Godzilla certainly understands the appeal of watching enormous monsters settle disagreements the Godzilla way.

Two Congress Passes for the Price of One

Code 2FOR1 gets you two WeAreDevelopers World Congress passes for the price of one — so don't make the trip to Silicon Valley solo.

San José, CA · September 23–25, 2026. 10,000+ developers, 500+ speakers, 20+ stages, and the full software development lifecycle in one place.

On stage: Kelsey Hightower, Thomas Dohmke (former GitHub CEO), Christine Yen (Honeycomb), Olivier Pomel (Datadog) — the people building the tools you use every day. Three days of AI, agents, cloud, security, and architecture, plus workshops, live coding, and the official Congress party.

Bring the builder you'd want in the room with you.

GAME INFORMATION

  • System: SNES

  • Year Released: 

    • 1993 (JP)

    • 1994 (US)

  • Developer: Advance Communication Company

  • Publisher: Toho

  • MobyGames:

    • Critics: 42 (6 Reviews)

WHERE TO PLAY

  • The original copy or emulation will be your best bet in playing the original version.

  • Original Copies of the Game (All prices in USD)

    • Loose: $18

    • Complete: $135

    • New/Sealed: $210

COVER ART

50 Excel Hacks That Make Spreadsheets Work For You

Most Excel users waste hours on tasks that take experts minutes. The difference is not talent. It is knowing the right shortcuts.

These 50 Excel hacks from Kenji Explains cover the functions, formulas, and workflows that make spreadsheets work for you instead of against you.

Each one comes with step-by-step instructions and ready-to-use templates. Subscribe to Marketing Against the Grain and get all 50 free.

Here's what you'll get:

  • Time-saving shortcuts that eliminate the most common formula frustrations

  • Interface essentials most users never discover on their own

  • Game-changing functions for data analysis, automation, and visualization

  • Guided practice template so you can apply every hack immediately

The people who are fast in Excel are not smarter. They just stopped fighting the tool.

Get 50 Excel Hacks free when you subscribe to Marketing Against the Grain today.

GAME OVER

Why You Should Play This

Playing Super Godzilla today requires some patience. The navigation can feel slow, the combat system takes time to understand, and anyone expecting something like Street Fighter II with radioactive dinosaurs is going to wonder why Godzilla refuses to simply punch the monster standing directly in front of him.

Stick with it, though, and there is an unusual SNES game underneath the confusion. Learning when to approach, retreat, build Fighting Spirit, and unleash stronger attacks gives battles their own rhythm. The monster roster also makes this an interesting snapshot of the Heisei era. Any game with my personal favorite, Biollante, scores some extra points.  

More importantly, Super Godzilla occupies a curious little corner of Godzilla history. Bagan finally received an official appearance here, after being developed for over a decade for previous Godzilla films. He’s never appeared in a Godzilla film, but remains very popular among the fans.

It has never received a modern rerelease, remaster, or remake, which makes the original even more of a time capsule.

Flawed? Absolutely. Forgettable? Not quite.

SUPPORT

This is a passion project made with love, and every open or read means the world.
If you’d like to show extra support, you can use the button below.

RETRO HARDWARE

Miyoo Flip V2 Retro Handheld Game Console

The Miyoo Flip V2 is a tiny clamshell retro handheld that lets you carry a whole library of classic games in your pocket. With a bright screen, solid controls, and the nostalgic flip design we all remember, it’s perfect for quick gaming sessions anywhere. Click the picture to check it out. My readers can use the following code for a 12% discount: NY12

Reply

or to participate.