Crack Down

We’re "cracking down" on forgotten games.

Title screen: More bullet holes than storyline. Just the way we liked it.

PRESS START

Welcome to Level 1 of what I hope becomes a long and winding quest through the games, places, and moments that shaped us. Let’s dive into the first newsletter!

Some memories stick for weird reasons. My first time playing Crack Down wasn’t in a bedroom or at a friend’s house, it was in a tucked-away arcade beside a stairwell at the Grand Ole Opry Hotel.

My mom was there on business, and I was a kid who tagged along and spent my days wandering hotel halls with nothing to do until I stumbled across the hotel arcade. I don’t remember what other games they had. But I do remember Crack Down taking up all my time. I must have beaten it multiple times that week. A few times by myself and once with a random co-op partner. 

After that trip, I never did find it again in any arcade.

Then one day while walking through Toys R Us with my dad, I stopped dead in my tracks. There it was, that familiar name staring back at me from the Genesis aisle. I had to have it!

Release Info: 1990 (Japan Genesis), 1991 (North America Genesis) | Developer: Sega AM1/Hot-B | Publisher: Sega/Sage's Creation

BEHIND THE PIXELS

Crack Down throws you into the boots of agents Ben Breaker and Andy Attacker, names so wonderful they practically scream 1980s.

This Genesis original, not to be confused with the Xbox 360 game with the same name, was created by Yutaka Sugano, the mind behind Shinobi.

Your mission is simple: infiltrate enemy compounds, plant bombs on designated spots, and get out before everything explodes.

The first thing you notice is how the screen is always split into two halves, even in single player mode. This unusual design choice gives the game a distinctive look that sets it apart from other overhead action games.

The terrorists got full screen. You didn’t.

What made Crack Down special wasn't complexity, it was innovation hiding in plain sight.

That cover system, where you could press against walls to dodge incoming fire, might seem quaint now in our post-Gears of War world, but back in 1991 this was revolutionary.

Being able to strategically position yourself, peek around corners, and plan your approach felt like genuine tactical gameplay when most games were still about running and gunning.

The visual presentation perfectly captures that late 80s action movie aesthetic. Compact levels filled with industrial machinery, enemy soldiers that look like they stepped out of a Saturday morning cartoon (I swear one looks like Shredder to me).

“Tonight we dine on Turtle Soup!” I’m not the only one who sees Shredder here right?

Explosions feel satisfying despite the Genesis's limited color palette. The overhead perspective gives you a clear view of the battlefield while maintaining that claustrophobic tension as enemies converge from all directions.

The visual tone leans into that industrial spy thriller vibe with lots of grays and blues. It’s not the most vibrant Genesis game, but the muted palette fits the setting perfectly.

But it's the soundtrack that truly elevates the experience. That opening theme, with its driving beat and memorable melody, sticks in your head long after playing it.

The music perfectly matches the game's pace, urgent enough to keep you moving but never overwhelming the action on screen.

If you made it past this screen without dying… you’re lying.

The gameplay loop is beautifully simple: sixteen levels, each lasting just a few minutes, with cooperative play that turns bomb-planting into a coordinated dance. 

It’s not particularly hard. I beat it on my first try after years away but that accessibility is part of the charm. If anything gives me trouble, it’s the environment. Pits, electricity, and narrow walkways took me out more than enemies. 

The whole experience clocks in at under an hour, making it perfect for those moments when you want something quick but satisfying.

Each level follows the same basic structure, but the enemy placement and level layouts provide just enough variety to keep things interesting from start to finish. I do wish the game was longer and harder or that we got a sequel.

Where to play today: 

● Available in the Sega Genesis Classics Collection on PC, PS4, Xbox One, and Switch
● Also on the Sega Genesis Mini
● Original game cost: $15–25 for loose Genesis cartridge, $40–60 complete in box on eBay

EXTRA LIVES

Cover Art: Two men. One mission. Zero pants pockets.

SOUND CHECK

First Level Track. Always takes me back.

GAME OVER

Not every game needs to be an S-tier classic to earn its place in gaming history. Crack Down certainly isn't that and that’s not the point of this newsletter.

It's silly, light on story, too easy and shorter than most games today, but those elements work together to create something uniquely entertaining.

Sure, nostalgia plays a role in my love for this game. But revisiting it recently reminded me why I fell for it in that tiny Nashville arcade. 

Sometimes the games we remember aren't the most complex or critically acclaimed, they're the ones that make you smile every time you hear that opening theme.

I’d like to end each article with the game over screen. Sadly, this game doesn’t have one. So enjoy Ben and Andy in all their spandex glory.

PLAYER 2 PRESS START

Respond to this email and tell me your experience with Crack Down or any comments you may have about this issue. Your comment may be featured in the next issue!

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